Hello, This is one of my more finalized and recent piece. There is still a bit of work to do on it and i just threw in some quick colors. Hope you Enjoy this for now. My inspiration for this piece came from Tekkon Kinkreet. I drew these 2 character designs out while watching the movie then modeled them after. Later.
Saturday, April 26, 2008
Thursday, April 24, 2008
Television Cube Robot
Tuesday, April 22, 2008
Japan Town 07
Hello, this is one my 1st layouts i created for modeling class. I really enjoyed working on this layout and arranging compositions for these buildings. It was satisfying to see a complete piece when i finished this. There were two problems i encountered while working on this layout and it was the file size. Since it was my 1st layout i created, i just went ahead building everything and not thinking about the technical side of this project until my file size came to 300mb. When layouts are this big, it will not render properly. The rooftops were individual pieces as if it was really being built and one roof had a complete set of 200+ tiles which skyrocketed the file size from 20 to 300mb. The best way to output this piece was to render the buildings separately and then putting them together in Photoshop. Enjoy.
This layout i drew inspired me to model a layout of a Japan town.
Monday, April 21, 2008
SIMPLE 3d models
I like the way designer toys look like and i was wondering if i could model a cube like character to look unique. I modeled them for fun and i hope you can guess what they are. There is something to those types of simple toys i love putting around the computer. I created these a while back and they were the only character models i could create then. I was interested more in environmental modeling before, so stay tune because I'll be posting some up soon. Enjoy.
Friday, April 18, 2008
Seneca animation T-shirt final design of 2008
Hello
Me and my friend Jun Yu won the new Seneca College animation t-shirt design for 2008. It was a great experience working with him and i am glad everyone liked it. Don't forget to visit his blog if you want to see great concept/design art by Mr. Jun Yu Zhao.
Enjoy =).
Me and my friend Jun Yu won the new Seneca College animation t-shirt design for 2008. It was a great experience working with him and i am glad everyone liked it. Don't forget to visit his blog if you want to see great concept/design art by Mr. Jun Yu Zhao.
Enjoy =).
"Larry" the beaver
This beaver is called "Larry", The original 2d designs does not look like this but i just wanted to try a unique shape. Larry the beaver is a slick fellow who is a ladies men even with his beer belly.I'll be uploading the original 2D design of Larry the beaver sometime. I still have to put hair and textures to all my 3D models so what you will be seeing will only be the simple mesh. Enjoy.
Later
Thursday, April 17, 2008
My robber
Tuesday, April 15, 2008
Catapult
I modeled a catapult referenced from Feng Zhu's design from lord of the ring, enjoy. By the way, If I'm wrong with the spelling of modeling, please correct me, I actually researched on it to make sure i was right but i could still be wrong. Modeling and model both have one L only. Feel free to comment and critique any post i put up, i will try to make correction if they are recent pieces i am still working on, thanks.
Later
Later
First lesson
Monday, April 14, 2008
Maya
Hello,
This sketch is one of the teachers that taught our class organic/environmental modeling. I still like animation as much as modeling but i decided to concentrate on 3d modeling just because it gave me so much trouble. I had to get it right and perfect it. It is still hard after 6 months of learning but the technical aspects of 3D always grabbed my interest. It felt like there was so much to learn in such a short amount of time, that's why I always admired the people who worked so hard that it seemed like 6 months was all they needed.
This is how I felt when I learnt Maya from scratch, I felt like all my bones were twisting 360 degrees when i couldn't follow along the teacher's in class tutorials. Everyone probably felt that way learning 3D. Shortcuts were also really important because once you miss a step when the teacher was teaching, you would just be staring at what they were doing. It isn't their fault because they are professionals, they have that habit. Even when i am helping others with other programs, i would have to slow down to the point that i need to position myself as a beginner as well. School's almost over and I'm still learning from them, I still have to thank them for starting me off to a 3D career.
This is what maya kept doing to me when i first learned how to model out of a cube. It would go crazy on me then i would go crazy too. I'm sure that happens to most people. There are things that go wrong that you don't know and no one else knows what you did so you have to start over. It's all about the process and i don't mind starting over. I even tried modeling a human face many times with Internet tutorials without any success. None of them worked out for me until i took a video tutorial to follow along. Everyone has their own ways and understanding of how things work and i think i almost found my workflow.
To me, modeling in Maya was all about extruding vertices , faces and edges. Anything can be built from stratch and i really enjoy learning new workflows. Finding the best work flow was always my goal to make time more efficient. Thanks for reading.
Later
This sketch is one of the teachers that taught our class organic/environmental modeling. I still like animation as much as modeling but i decided to concentrate on 3d modeling just because it gave me so much trouble. I had to get it right and perfect it. It is still hard after 6 months of learning but the technical aspects of 3D always grabbed my interest. It felt like there was so much to learn in such a short amount of time, that's why I always admired the people who worked so hard that it seemed like 6 months was all they needed.
This is how I felt when I learnt Maya from scratch, I felt like all my bones were twisting 360 degrees when i couldn't follow along the teacher's in class tutorials. Everyone probably felt that way learning 3D. Shortcuts were also really important because once you miss a step when the teacher was teaching, you would just be staring at what they were doing. It isn't their fault because they are professionals, they have that habit. Even when i am helping others with other programs, i would have to slow down to the point that i need to position myself as a beginner as well. School's almost over and I'm still learning from them, I still have to thank them for starting me off to a 3D career.
This is what maya kept doing to me when i first learned how to model out of a cube. It would go crazy on me then i would go crazy too. I'm sure that happens to most people. There are things that go wrong that you don't know and no one else knows what you did so you have to start over. It's all about the process and i don't mind starting over. I even tried modeling a human face many times with Internet tutorials without any success. None of them worked out for me until i took a video tutorial to follow along. Everyone has their own ways and understanding of how things work and i think i almost found my workflow.
To me, modeling in Maya was all about extruding vertices , faces and edges. Anything can be built from stratch and i really enjoy learning new workflows. Finding the best work flow was always my goal to make time more efficient. Thanks for reading.
Later
Saturday, April 12, 2008
Sketchbook Phrase
Hey,
Why "where nothing happens"? Drawing in a sketchbook always troubled me so i wrote this.
I decided to post my 1st page of my sketchbook because i found this quote useful to me. I always had trouble drawing in my sketchbook trying to get such pretty drawings but i stopped trying every time I look at this quote. I just draw without pressure and I just draw for fun now. I filled this sketchbook mainly with ideas which inspired me to model it with Maya. Hope to be posting soon.
Later.
Why "where nothing happens"? Drawing in a sketchbook always troubled me so i wrote this.
I decided to post my 1st page of my sketchbook because i found this quote useful to me. I always had trouble drawing in my sketchbook trying to get such pretty drawings but i stopped trying every time I look at this quote. I just draw without pressure and I just draw for fun now. I filled this sketchbook mainly with ideas which inspired me to model it with Maya. Hope to be posting soon.
Later.
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